Jul 05, 2006, 06:58 AM // 06:58
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#2
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Wilds Pathfinder
Join Date: Nov 2005
Location: Canada
Profession: R/Mo
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Even the boss dont use a combo... Hes standing there using his useless signet :P
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Jul 05, 2006, 07:41 AM // 07:41
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#3
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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MESMER BONDER GO
Keystone Signet
Ether Signet
Mantra of Inscriptions
Life Bond
Balthazar's Spirit
Protective Spirit
Shield Guardian
Leech Signet (or other skill)
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Jul 05, 2006, 12:23 PM // 12:23
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#4
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Keystone + signet mantra + unnatural + e burn = one hell of a punch x 3 + 1
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Jul 05, 2006, 04:25 PM // 16:25
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#5
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Meh its a mantra of recovery for signets; both of which have opposite downfalls.
Keystone has too long an activation time.
MoR costs too much energy.
Ironic, no?
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Jul 05, 2006, 04:42 PM // 16:42
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#6
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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You do realize that Mantra of Recovery only works on spells? This means that signets do not recharge faster due to its effect.
Mantra of Inscriptions is correctly the one for signets.
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Jul 05, 2006, 07:37 PM // 19:37
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#7
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Wow.. ether signet looks so abusable I'm turned on. I'd never noticed that skill before.
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Jul 05, 2006, 08:36 PM // 20:36
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#8
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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This is a nice signet to use if you are using a Signet Build.
Such as: Mo/Me or Me/Mo
Bane Signet
Signet Of Rage
Signet of Humility
Leech Signet
Keystone Signet (e)
Phantom Pain
Signet of Disruption
Rebirth
You can sub Signet of Rage for Unnatural Signet.
You can leave Illusion at 0, its just for Signet of Disruption and gives someone else a cover hex, a health degen and deep wounds when it ends.
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Jul 05, 2006, 11:32 PM // 23:32
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#9
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by samcobra
You do realize that Mantra of Recovery only works on spells? This means that signets do not recharge faster due to its effect.
Mantra of Inscriptions is correctly the one for signets.
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Quote:
Originally Posted by Eaimirth Etaivella
Its Mantra of Reovery for signets
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Yes.
Both have flaws that make them in my opinion unusable in high end play. MoR is energy demanding yet has an instant activation time. Mantra of signets takes no energy but leaves the mesmer stationary while recharging skills. They both work on a certain type of skills; MoR spells, key signets.
If only mesmers got an oathshot...
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Jul 06, 2006, 11:24 AM // 11:24
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#10
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Eaimirth Etaivella
MoR costs too much energy.
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Considering I used the skill when it was 15 energy and 30 recharge (and liked it), I'm going to have to call you complainy
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Jul 06, 2006, 12:24 PM // 12:24
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#11
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Quote:
Originally Posted by Eaimirth Etaivella
Yes.
Both have flaws that make them in my opinion unusable in high end play. MoR is energy demanding yet has an instant activation time. Mantra of signets takes no energy but leaves the mesmer stationary while recharging skills. They both work on a certain type of skills; MoR spells, key signets.
If only mesmers got an oathshot...
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Drunk mesmers dont mix...
You mean Keystone signet.
Im going to try MoR in RA, Its not high end, but it'll do.
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Jul 06, 2006, 12:31 PM // 12:31
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#12
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Quote:
Originally Posted by Terra Xin
You mean Keystone signet.
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Of course I mean keystone signet (I assume you read my "key signets" and assumed much)
@Avarre and I used A.Echo energy drain when it wasn't nerfed. Guess you and I have different tastes for skills we like.
Last edited by Eaimirth Etaivella; Jul 06, 2006 at 12:38 PM // 12:38..
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Jul 06, 2006, 01:55 PM // 13:55
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#13
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Avarre was still nub when energy drain was nerfed, I was still using surge So I can't make a fair comparison to that.
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Jul 06, 2006, 02:08 PM // 14:08
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#14
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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Mantra of Recovery+Diversion Spam 4tw.
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Jul 06, 2006, 02:44 PM // 14:44
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#15
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Well it was like surge (pre nerf) x2...which was cool. With echo you could take 40 energy in about 1.2 seconds. You could drain a warrior with 1 spell, instantly. You could, in all viability, energy deny elementalists.
...and despite all that being said above, I still don't think it should have been nerfed (LOL!)
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Jul 06, 2006, 02:50 PM // 14:50
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#16
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Well I meant in PvE..
I did play the old edenial with drain, tap, etc and wrack in pvp briefly... it was overpowered to hell. Drain removing lots, tap removing many... feast removing 5 (after the balancing, the net gain increased but the enemy loss dropped, forget actual numbers though).. nerf was needed, having that kind of capability for pressing 1, 2 ,3 really is a little imba
Last edited by Avarre; Jul 06, 2006 at 02:53 PM // 14:53..
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Jul 06, 2006, 03:20 PM // 15:20
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#17
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Jungle Guide
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
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Meh they "could've" focused swapped...(LOL!)
Overpowered to hell; reminds me of CoP today =/ (on a smaller scale)
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Jul 07, 2006, 03:36 AM // 03:36
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#18
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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omg... im only what... july...4 months old?? wait, 5 months...
I was sooo close to wanting to make a signet build for an ele... but they have no signets^^ *laughs at eles*
nah im kidding, they have glyphs...
wow, ether feast used to remove 5, thats nice to know^^
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Jul 07, 2006, 05:00 AM // 05:00
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#19
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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There are some signet builds out there right now that are strong but not made to do dmg.
This skill will only increase in power over time. They have to be careful when creating new signets just because of this skill.
Personally I think it should be removed from the game to give signets in the future more of a punch. Most are too underpowered to work with and keystone is the reason why.
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Jul 07, 2006, 05:29 AM // 05:29
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#20
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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So what WAS Drain and Tap's E-denial capabilities anyway? I wasn't around back then.
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